AoeStats
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MegaRandom

505095126Analyzed
4v4 RM · 23d ago on Sep 7, 2026· 61m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Byzantines · Bosnia & Herzegovina
973
+13
🇩🇪 Bohemians · Germany
954
+13
🇩🇪 Georgians · Germany
919
+15
🇧🇦 Franks · Bosnia & Herzegovina
913
+15
🇬🇧 Goths · United Kingdom
955
-17
🇨🇦 Inca · Canada
879
-36
🇨🇦 Sicilians · Canada
878
-13
🇺🇸 Hindustanis · United States
875
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,696 12:19 21:17 34:57 ⛏ FC into Fish Boom
21 1,279 12:22 26:47 41:23 ⚔ M@A Rush
19 1,187 14:40 29:26 41:35 ⚔ Drush into Fish Boom FC
18 1,095 10:29 20:01 32:41 ⛏ Fast Castle
14 850 12:05 21:10 45:40
14 873 16:26 22:54 32:25 ⛏ Fish Boom FC
12 749 10:21 18:49 39:26 ⛏ Fast Castle
6 361 13:38 28:13 — ⚔ Fish Boom into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,540 21,685 21,115 3,645 77,985 93,599
22,420 11,010 14,305 3,295 51,030 70,818
16,915 20,900 10,130 1,805 49,750 58,539
22,565 12,535 10,585 1,800 47,485 57,548
12,430 20,585 8,645 2,375 44,035 56,844
18,755 11,170 5,420 1,525 36,870 38,784
12,760 8,886 5,215 2,425 29,286 35,410
3,475 3,395 1,255 130 8,255 17,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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