AoeStats
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Arena

509153699Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 23m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
1718
+10
🇧🇷 Cumans · Brazil
1703
+11
🇧🇷 Britons · Brazil
1617
+14
🇩🇪 Armenians · Germany
1534
+18
🇫🇷 Britons · France
1747
-19
🇷🇴 Persians · Romania
1547
-12
🇳🇱 Danes · Netherlands
1543
-12
🇺🇸 Italians · United States
1504
-10
Player eAPM Actions Feudal Castle Imperial Opening
64 1,514 9:50 14:02 — ⛏ Fast Castle
47 1,125 10:09 21:52 — ⚔ M@A Rush
47 1,131 9:32 23:32 —
38 907 10:14 13:51 — ⛏ Fast Castle
38 916 8:21 — — ⛏ Fast Castle
34 813 11:01 14:39 — ⛏ Fast Castle
34 806 9:42 13:35 — ⛏ Fast Castle
29 700 9:41 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,825 7,025 1,100 200 22,150 23,354
8,175 4,951 725 1,140 14,991 15,545
7,365 6,625 550 200 14,740 16,003
5,585 3,810 960 100 10,455 11,563
5,650 4,056 550 100 10,356 11,773
6,025 2,920 725 485 10,155 10,750
4,500 3,325 250 750 8,825 11,653
2,325 2,995 1,225 280 6,825 6,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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