AoeStats
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Lombardia

509778427Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 51m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1163
+18
🇲🇽 Mongols · Mexico
1158
+17
🇭🇰 Danes · Hong Kong SAR China
1206
-18
🇹🇼 Byzantines · Taiwan
1186
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,942 11:21 16:10 38:20 ⛏ Fast Castle
30 1,562 11:28 16:34 36:23 ⛏ Fast Castle
30 1,568 7:57 15:49 41:08 ⛏ Fast Castle
23 1,195 11:10 19:08 42:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,345 22,349 12,435 4,200 59,329 71,171
21,705 14,629 17,720 2,555 56,609 62,790
22,150 20,837 6,180 1,660 50,827 54,605
25,255 11,137 7,905 2,375 46,672 50,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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