AoeStats
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Baltic

511037692Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 31m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,365 10:53 17:10 28:59 ⛏ Fish Boom FC
34 1,100 10:51 19:41 — ⚔ Fish Boom into Archers into Fire Galleys
25 808 12:18 16:53 — ⛏ Fish Boom FC
24 773 9:49 20:03 30:30 ◆ Fire Galleys FC
22 711 14:28 19:49 — ⛏ Fish Boom FC
18 572 12:02 16:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,080 9,195 4,820 1,500 25,595 28,356
9,450 7,199 1,455 1,140 19,244 24,248
7,220 7,435 2,050 2,250 18,955 21,053
7,625 7,428 2,190 1,220 18,463 21,600
6,755 6,940 3,205 835 17,735 20,319
6,150 7,016 200 1,180 14,546 20,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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