AoeStats
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Arena

511018674Analyzed
3v3 RM · 8h ago on Oct 3, 2026· 51m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1129
+11
🇨🇳 Italians · China
1128
+11
🇦🇺 Maya · Australia
1075
+13
🇨🇴 Turks · Colombia
1066
-15
🇨🇴 Danes · Colombia
977
-10
🇨🇴 Magyars · Colombia
976
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,386 12:45 16:49 24:09 ◆ FC into Fast Imp
44 2,256 10:39 15:05 32:20 ⛏ Fast Castle
35 1,783 10:50 14:36 29:07 ⛏ Fast Castle
29 1,483 11:05 15:37 29:47 ⛏ Fast Castle
20 1,017 12:38 16:24 25:27 ⛏ Fast Castle
19 992 11:17 16:03 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,805 12,460 29,790 2,005 81,060 92,946
25,800 18,155 24,460 2,250 70,665 88,476
24,445 9,295 19,335 3,550 56,625 63,367
24,385 13,628 8,245 3,200 49,458 60,571
11,160 20,955 15,285 1,500 48,900 56,686
13,260 14,195 11,285 1,070 39,810 44,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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