AoeStats
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Black Forest

510862795Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 51m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 1,959 12:01 17:08 31:45 ⛏ Fish Boom FC
32 1,646 11:13 16:00 28:20 ⛏ Fast Castle
27 1,390 9:38 23:18 29:04 ⛏ Fast Castle
22 1,122 15:40 19:16 25:49 ⛏ Fish Boom FC into Fast Imp
22 1,142 13:33 17:37 34:33 ⛏ Fast Castle
20 1,030 12:03 16:33 32:01 ⛏ Fast Castle
18 939 12:07 16:59 34:15 ⛏ Fast Castle
14 719 12:40 16:59 27:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,550 17,730 29,285 2,300 81,865 86,682
25,715 30,648 13,215 3,355 72,933 101,437
19,495 24,685 12,600 2,800 59,580 92,662
26,955 18,305 10,585 1,780 57,625 78,003
20,290 17,945 12,000 1,620 51,855 58,561
21,315 13,500 13,725 2,900 51,440 61,506
25,360 17,278 5,190 2,230 50,058 53,720
9,100 7,422 3,635 1,040 21,197 23,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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