AoeStats
← Striker1904

Arabia

509441733Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 71m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1076
+15
🇩🇪 Danes · Germany
1066
+16
🇳🇱 Maya · Netherlands
1160
-20
🇺🇸 Persians · United States
960
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 3,353 9:56 24:21 40:44 ⚔ Archers into Skirms
47 3,330 9:55 21:14 41:59 ⚔ M@A Rush
43 3,051 8:52 22:42 38:20 ⚔ Scout Rush
41 2,888 9:33 21:35 39:14 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
40,750 33,752 14,740 5,875 95,117 98,283
24,345 22,430 25,775 3,815 76,365 81,412
28,750 27,239 10,755 2,255 68,999 73,125
28,295 18,304 14,330 4,950 65,879 91,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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