AoeStats
← Striker1904

MegaRandom

509420254Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 51m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1048
+17
🇹🇷 Huns · Türkiye
1036
+18
🇩🇪 Varangians · Germany
1080
-18
🇩🇪 Bengalis · Germany
1068
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,097 10:19 20:30 39:49 ⚔ Fish Boom into Archers
34 1,726 11:26 16:54 47:19 ⛏ Fish Boom FC
24 1,242 9:52 21:26 43:16 ⚔ Scout Rush
16 808 10:51 20:00 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,065 19,384 12,370 2,255 58,074 66,152
15,660 11,710 11,645 950 39,965 49,753
16,645 11,764 6,260 2,275 36,944 39,848
16,155 12,897 4,930 2,150 36,132 42,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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