AoeStats
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Arena

510588766Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 28m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malay · Türkiye
909
+14
🇹🇷 Burgundians · Türkiye
880
+15
🇹🇷 Persians · Türkiye
873
+15
🇹🇷 Britons · Türkiye
889
-15
🇺🇸 Spanish · United States
868
-15
🇨🇳 Saxons · China
832
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 650 10:52 14:45 — ⛏ Fast Castle
22 637 11:22 16:35 — ⛏ Fast Castle
20 580 10:43 18:30 — ⛏ Fast Castle
18 520 11:04 15:42 — ⛏ Fast Castle
17 490 11:06 18:23 — ⛏ Fast Castle
15 428 10:33 19:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,570 6,180 3,120 1,500 25,370 26,209
7,500 14,220 250 850 22,820 27,871
6,230 4,770 1,900 200 13,100 15,055
5,025 3,665 1,855 750 11,295 13,054
4,925 3,755 250 1,660 10,590 12,003
3,335 3,480 550 300 7,665 8,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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