AoeStats
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Pilgrims

509187866Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 38m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,115 18:44 33:38 — ⚔ Fish Boom into Towers
28 1,104 12:28 31:10 — ⚔ Fish Boom into Scouts into Towers
26 1,025 12:43 23:38 — ⚔ Fish Boom into Towers into Scouts into Archers
20 775 13:55 23:09 — ⚔ Scout Rush
19 742 11:05 19:24 27:13 ⛏ Fish Boom FC
16 603 12:18 20:15 37:01 ⚔ FC into Archers
12 451 13:08 32:29 — ⛏ Fish Boom FC
10 386 14:06 28:51 —

Resources

Player Food Wood Gold Stone Spent Collected
10,895 8,820 5,040 1,600 26,355 31,150
10,580 10,160 3,485 300 24,525 26,986
11,405 8,038 1,850 1,205 22,498 23,953
10,440 5,480 2,360 1,600 19,880 22,305
8,325 6,150 2,320 1,125 17,920 19,721
5,945 6,424 1,755 980 15,104 19,660
4,345 4,500 1,625 1,460 11,930 12,751
5,995 2,625 1,400 200 10,220 12,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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