AoeStats
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Arena

509723267Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 48m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1684
+12
🇩🇪 Goths · Germany
1638
+14
🇩🇪 Danes · Germany
1529
+19
🇲🇽 Mongols · Mexico
1696
-19
🇺🇸 Saracens · United States
1572
-14
🇲🇽 Persians · Mexico
1517
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,694 10:07 15:45 35:08 ⛏ Fast Castle
40 1,925 10:29 14:17 42:59 ⛏ Fast Castle
39 1,918 9:52 13:45 31:22 ⛏ Fast Castle
33 1,608 10:56 14:42 27:58 ⛏ Fast Castle
30 1,470 11:05 15:36 34:35 ⛏ Fast Castle
26 1,285 10:29 14:29 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,450 15,485 18,255 1,750 76,940 89,157
37,045 21,656 10,030 7,050 75,781 81,196
28,770 18,025 9,445 2,795 59,035 62,120
19,015 20,658 9,660 1,885 51,218 60,646
21,545 14,438 6,330 3,045 45,358 53,597
20,120 11,517 11,075 2,085 44,797 54,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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