AoeStats
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Pilgrims

509639620Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 74m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bulgarians · Hong Kong SAR China
1387
+16
🇭🇰 Spanish · Hong Kong SAR China
1378
+17
🇭🇰 Varangians · Hong Kong SAR China
1372
+17
🇷🇺 Aztecs · Russia
1251
+22
🇹🇼 Bulgarians · Taiwan
1421
-19
🇹🇼 Varangians · Taiwan
1405
-19
🇦🇷 Lithuanians · Argentina
1375
-17
🇮🇳 Dravidians · India
1362
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,797 11:50 22:28 42:05 ⚔ Fish Boom into Towers FC
38 2,857 11:26 15:44 35:08 ⛏ Fish Boom FC
36 2,694 11:04 17:07 36:25 ⛏ Fish Boom into Galleys FC
35 2,638 11:16 14:54 31:06 ⛏ Fish Boom FC
30 2,213 12:17 17:16 35:52 ⚔ Fish Boom into Drush FC
29 2,137 10:55 14:40 33:03 ⛏ Fish Boom FC
23 1,691 11:37 17:38 36:09 ⛏ Fish Boom FC
20 1,518 14:18 20:09 49:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,240 36,205 42,650 9,695 158,790 159,753
65,340 40,759 18,255 5,710 130,064 140,714
46,685 44,270 14,135 8,055 113,145 127,998
44,905 27,264 23,355 5,010 100,534 101,821
34,905 46,494 4,585 3,350 89,334 110,373
27,185 30,995 8,585 1,925 68,690 74,154
25,910 22,715 11,205 1,635 61,465 66,725
21,400 18,911 5,025 1,255 46,591 50,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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