AoeStats
← Wes

Oasis

508883477Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 45m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1371
+16
🇭🇰 Koreans · Hong Kong SAR China
1361
+17
🇭🇰 Burgundians · Hong Kong SAR China
1359
+17
🇭🇰 Britons · Hong Kong SAR China
1355
+17
🇨🇳 Franks · China
1412
-18
🇨🇳 Danes · China
1400
-18
🇦🇷 Vietnamese · Argentina
1383
-17
1318
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,228 8:59 20:18 37:57 ⚔ Scout Rush
45 2,076 9:14 21:30 34:44 ⚔ Archer Rush
44 2,029 10:13 16:33 38:18 ⚔ FC into Scouts
41 1,903 10:26 24:08 35:47 ⚔ Archer Rush
37 1,688 11:10 18:02 40:38 ⚔ Skirmisher Rush
36 1,659 10:03 22:03 40:23 ⚔ Scout Rush
32 1,454 9:11 15:35 38:22 ⛏ Fast Castle
31 1,427 10:31 21:18 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,720 21,918 13,065 3,580 59,283 63,657
24,255 15,220 11,820 850 52,145 56,610
15,465 20,078 13,260 1,100 49,903 54,692
21,765 11,600 12,170 1,700 47,235 56,099
22,670 11,500 9,060 1,500 44,730 49,001
20,140 8,535 10,245 2,150 41,070 44,784
14,350 15,603 3,980 880 34,813 37,511
9,725 10,505 1,020 2,585 23,835 27,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.