AoeStats
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Black Forest

510558281Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 47m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1020
+16
🇩🇪 Koreans · Germany
1010
+17
🇪🇸 Dravidians · Spain
1003
+17
🇩🇪 Italians · Germany
955
+18
🇻🇳 Celts · Vietnam
1053
-18
🇧🇷 Varangians · Brazil
1046
-18
🇭🇰 Hindustanis · Hong Kong SAR China
993
-16
🇨🇦 Turks · Canada
992
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,121 10:27 18:30 28:52 ⛏ Fish Boom FC
35 1,650 13:00 17:23 30:43 ⛏ Fish Boom FC
29 1,352 13:09 19:18 32:39 ⛏ Fish Boom FC
27 1,290 12:40 16:38 31:16 ⛏ Fast Castle
26 1,249 12:58 20:47 33:29 ⛏ Fast Castle
26 1,237 14:59 22:25 27:53 ⛏ Fish Boom FC into Fast Imp
25 1,165 12:14 17:39 31:42 ⛏ Fish Boom FC
11 515 11:12 20:45 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,120 33,808 17,015 3,455 75,398 103,201
32,430 19,000 13,790 3,535 68,755 73,944
28,885 19,825 9,765 3,895 62,370 66,047
28,280 15,675 8,445 3,895 56,295 62,450
19,420 13,890 10,425 1,975 45,710 58,774
16,715 18,162 5,175 1,510 41,562 49,331
16,210 11,679 8,100 3,080 39,069 46,140
12,685 11,700 10,755 1,400 36,540 46,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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