AoeStats
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Oasis

508898653Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 51m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Franks · Finland
745
+14
🇫🇮 Italians · Finland
692
+18
🇨🇭 Teutons · Switzerland
709
-16
🇷🇸 Teutons · Serbia
709
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,240 12:29 20:18 48:37 ⛏ Fast Castle
22 1,144 10:36 23:47 45:18 ⚔ Scout Rush
17 888 11:43 23:31 36:24 ⚔ Scout Rush
15 785 11:22 24:46 42:52

Resources

Player Food Wood Gold Stone Spent Collected
18,205 9,605 8,915 2,250 38,975 44,853
10,225 12,225 6,310 1,625 30,385 39,795
10,565 10,205 5,345 800 26,915 28,945
11,045 7,370 2,875 1,545 22,835 26,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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