AoeStats
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Arena

509809358Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 55m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Aztecs · Costa Rica
846
+15
🇧🇷 Vietnamese · Brazil
820
+16
🇧🇷 Lithuanians · Brazil
728
+21
🇦🇷 Danes · Argentina
837
-18
🇦🇷 Romans · Argentina
817
-17
🇦🇷 Spanish · Argentina
812
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,955 11:04 18:29 32:05 ⛏ Fast Castle
29 1,591 13:38 18:10 34:01 ⛏ Fast Castle
22 1,199 9:57 17:39 36:51 ⛏ Fast Castle
20 1,086 10:42 16:45 28:50 ⛏ Fast Castle
19 1,028 10:33 19:48 31:28 ⛏ Fast Castle
19 1,028 12:58 19:25 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,195 15,665 15,980 4,150 61,990 81,482
22,595 21,275 12,865 1,815 58,550 63,914
26,545 20,890 8,305 2,800 58,540 81,842
21,835 15,275 15,040 2,390 54,540 81,875
19,945 14,340 10,095 3,000 47,380 53,170
14,580 16,455 7,200 1,150 39,385 50,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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