AoeStats
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Baltic

510463816Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 41m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1617
+8
🇦🇷 Varangians · Argentina
1509
+11
🇨🇴 Berbers · Colombia
1167
+24
🇲🇽 Ethiopians · Mexico
1162
+72
🇵🇪 Dravidians · Peru
1468
-20
🇯🇵 Spanish · Japan
1394
-17
🇵🇪 Ethiopians · Peru
1366
-16
🇦🇺 Mongols · Australia
1325
-15
Player eAPM Actions Feudal Castle Imperial Opening
84 3,501 12:52 24:48 38:20 ⚔ Fish Boom into Archers
71 2,958 9:48 20:56 41:09 ⚔ Archer Rush
59 2,459 9:13 21:08 33:32 ⛏ Fish Boom into Fire Galleys FC
42 1,755 11:14 16:11 35:19 ⛏ Fish Boom FC
37 1,527 10:42 23:15 36:13 ⛏ Fish Boom into Fire Galleys FC into Galleys
34 1,432 13:07 18:35 38:52 ⛏ Fast Castle
29 1,225 10:46 15:33 — ⛏ Fish Boom FC
25 1,040 12:50 24:56 — ⚔ Fish Boom into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,775 15,709 9,910 3,800 53,194 57,049
20,835 15,775 11,785 950 49,345 56,627
16,420 15,299 7,815 2,520 42,054 50,166
12,575 12,099 6,645 850 32,169 34,993
11,115 11,486 3,695 2,970 29,266 33,497
8,795 12,768 3,810 1,325 26,698 29,000
12,030 5,340 3,730 750 21,850 23,868
7,085 9,161 4,755 545 21,546 25,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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