AoeStats
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Black Forest

510051578Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 41m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1490
+12
🇦🇺 Teutons · Australia
1452
+13
🇹🇼 Cumans · Taiwan
1399
+15
🇯🇵 Spanish · Japan
1378
+16
🇹🇷 Danes · Türkiye
1432
-16
🇳🇱 Ethiopians · Netherlands
1416
-15
🇺🇸 Bohemians · United States
1391
-14
🇺🇸 Romans · United States
1321
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,824 12:47 19:34 32:12 ⛏ Fast Castle
36 1,484 10:37 14:29 35:11 ⛏ Fast Castle
35 1,425 10:51 16:24 32:25 ⛏ Fast Castle
25 1,048 13:07 17:20 32:23 ⛏ Fish Boom FC
24 985 11:27 15:09 28:37 ⛏ Fish Boom FC
24 994 9:11 20:41 34:51 ⛏ Fast Castle
18 761 10:54 14:54 31:31 ⛏ Fast Castle
14 569 17:09 21:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,830 12,780 15,035 950 54,595 61,161
20,440 18,779 9,090 1,755 50,064 55,815
16,540 20,560 7,180 1,040 45,320 55,607
18,505 15,349 7,010 1,780 42,644 49,521
18,410 11,376 7,875 2,665 40,326 43,709
12,680 10,380 7,515 1,925 32,500 43,048
11,730 9,482 6,285 2,330 29,827 32,245
4,750 8,482 1,600 510 15,342 15,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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