AoeStats
← kenneth3011

Lombardia

510258547Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 57m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1206
+15
🇺🇸 Varangians · United States
1111
+18
🇨🇴 Celts · Colombia
1171
-17
🇨🇴 Teutons · Colombia
1168
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,501 9:19 21:40 40:28 ⚔ Scout Rush
44 2,539 12:11 16:39 52:04 ⛏ Fast Castle
26 1,462 12:03 29:28 47:15 ⛏ Fast Castle
21 1,214 9:34 24:59 39:21 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,540 18,275 20,065 2,050 69,930 78,761
17,125 14,924 5,935 2,150 40,134 43,126
13,745 12,000 5,170 5,675 36,590 39,015
14,280 11,710 5,950 1,500 33,440 39,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.