AoeStats
← Mohammad Shah

Arabia

510442226Analyzed
2v2 RM · 5h ago on Oct 1, 2026· 54m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
952
+13
🇲🇽 Varangians · Mexico
909
+15
🇨🇦 Malay · Canada
884
-14
🇨🇦 Franks · Canada
884
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,841 10:09 22:00 40:22 ⚔ Scout Rush
25 1,363 11:34 18:32 41:33 ⛏ Fast Castle
22 1,183 10:19 21:25 38:41 ⛏ Fast Castle
12 656 11:06 21:25 45:16 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,625 15,108 12,665 2,535 55,933 68,985
24,305 12,055 11,675 1,755 49,790 58,780
24,085 13,065 8,390 3,570 49,110 55,599
24,990 12,065 7,500 2,380 46,935 51,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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