AoeStats
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Nomad

509034132Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 46m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1536
+6
🇺🇸 Varangians · United States
1393
+11
🇺🇸 Chinese · United States
1219
+18
🇨🇦 Dravidians · Canada
1124
+20
🇨🇳 Persians · China
1294
-15
🇲🇾 Burgundians · Malaysia
1291
-15
🇨🇳 Vietnamese · China
1256
-13
🇨🇳 Japanese · China
1229
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,647 14:50 20:18 37:33 ⛏ Fish Boom FC into Galleys
35 1,628 13:51 26:07 38:36 ⚔ Fish Boom into Archers
32 1,470 13:41 17:47 32:59 ⛏ Fish Boom FC
30 1,378 16:00 21:18 45:57 ⛏ Fish Boom into Fire Galleys FC
28 1,271 16:42 21:25 28:57 ⛏ Fish Boom FC
27 1,231 13:35 19:28 41:30 ⚔ Fish Boom into Scouts
18 808 13:30 17:43 39:49 ⛏ Fish Boom FC
14 664 16:08 22:49 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
31,395 17,090 16,730 4,210 69,425 74,091
27,180 16,592 22,025 1,765 67,562 73,057
21,500 26,410 6,590 2,350 56,850 57,052
16,645 16,574 8,750 850 42,819 44,015
12,280 13,130 8,360 2,250 36,020 37,195
15,325 11,060 6,225 2,705 35,315 39,393
11,210 13,156 5,380 3,300 33,046 34,304
5,550 8,561 300 1,720 16,131 18,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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