AoeStats
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Black Forest

510769603Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 59m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1139
+16
🇹🇼 Mapuche · Taiwan
1139
+16
🇹🇼 Persians · Taiwan
1048
+20
🇹🇼 Khmer · Taiwan
1016
+22
🇺🇸 Danes · United States
1176
-20
🇹🇼 Khmer · Taiwan
1151
-19
🇧🇷 Bohemians · Brazil
1125
-18
🇹🇷 Franks · Türkiye
1092
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,177 12:56 17:15 30:27 ⛏ Fast Castle
32 1,920 10:19 13:13 27:50 ⛏ Fast Castle
29 1,723 10:12 14:27 32:05 ⛏ Fast Castle
28 1,679 13:39 17:37 31:25 ⛏ Fast Castle
26 1,530 10:35 16:48 30:38 ⛏ Fast Castle
26 1,541 10:52 14:25 32:48 ⛏ Fast Castle
26 1,551 11:21 18:13 26:30 ⛏ Fish Boom FC
24 1,409 11:45 15:55 30:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
54,260 27,940 31,125 4,200 117,525 128,520
53,155 23,785 26,155 1,940 105,035 130,294
55,235 12,665 26,195 3,860 97,955 121,601
35,460 32,377 26,430 2,555 96,822 106,640
44,115 21,885 28,720 1,050 95,770 104,145
42,050 39,939 6,425 1,715 90,129 103,577
14,450 40,325 26,600 3,080 84,455 109,043
27,405 22,768 15,405 3,040 68,618 78,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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