AoeStats
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African Clearing

510633410Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 54m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1245
+15
🇺🇸 Huns · United States
1209
+17
🇺🇸 Koreans · United States
1191
+17
🇺🇸 Malians · United States
1179
+18
🇫🇷 Malians · France
1262
-18
🇩🇪 Mongols · Germany
1254
-18
🇧🇷 Lithuanians · Brazil
1253
-18
🇦🇷 Saxons · Argentina
1123
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,110 12:33 26:22 — ⚔ Scouts into Towers
54 2,925 12:40 23:29 46:24 ⚔ Scout Rush
30 1,635 15:02 19:31 40:12 ⛏ Fast Castle
29 1,583 12:25 29:09 47:39
28 1,524 13:40 27:19 42:06 ⚔ Scout Rush
27 1,477 11:58 19:43 39:55 ⛏ Fast Castle
23 1,221 11:58 24:14 40:14 ⚔ Scout Rush
21 1,118 13:58 18:16 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,535 25,385 10,705 3,545 70,170 75,202
22,365 22,111 14,780 4,295 63,551 72,771
27,475 15,939 14,915 3,510 61,839 69,311
23,990 16,205 11,150 2,000 53,345 53,401
11,640 10,905 6,105 300 28,950 29,383
15,200 7,830 3,820 705 27,555 29,260
10,100 10,012 4,835 2,180 27,127 32,074
11,295 4,345 6,080 2,805 24,525 27,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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