AoeStats
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Fortress

510203152Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 46m 41s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1295
+13
🇺🇸 Mapuche · United States
1294
+13
🇧🇷 Italians · Brazil
1266
+13
🇦🇷 Georgians · Argentina
1248
+14
🇨🇱 Varangians · Chile
1232
-14
🇺🇸 Khitans · United States
1215
-13
🇲🇽 Huns · Mexico
1214
-13
🇲🇽 Turks · Mexico
1211
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,331 6:13 14:00 32:33 ⛏ Fast Castle
31 1,427 7:27 11:58 28:02 ⛏ Fast Castle
30 1,414 9:02 12:49 27:21 ⛏ Fast Castle
28 1,296 6:49 11:09 26:05 ⛏ Fast Castle
25 1,171 7:42 14:25 34:38 ⛏ Fast Castle
22 1,023 7:25 11:11 25:50 ⛏ Fast Castle
18 827 7:27 12:04 44:52 ⛏ Fast Castle
11 532 8:53 13:11 18:32 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,600 18,610 12,800 2,130 67,140 76,671
28,675 15,444 14,520 4,675 63,314 79,618
30,460 16,795 12,940 1,655 61,850 65,878
20,790 19,155 14,470 3,700 58,115 82,974
24,690 11,215 14,265 970 51,140 57,135
21,175 17,005 8,520 1,285 47,985 50,958
16,295 18,290 3,045 1,680 39,310 44,776
10,410 5,377 5,570 200 21,557 26,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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