AoeStats
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Pilgrims

510015233Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 61m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
1240
+17
🇨🇱 Italians · Chile
1213
+18
🇺🇸 Koreans · United States
1210
+18
🇲🇽 Franks · Mexico
1169
+20
🇧🇷 Japanese · Brazil
1378
-23
🇧🇷 Danes · Brazil
1254
-18
🇧🇷 Lithuanians · Brazil
1234
-17
🇧🇷 Burmese · Brazil
1189
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,812 10:15 15:47 38:52 ⛏ Fish Boom into Fire Galleys FC
27 1,686 10:18 25:45 46:31 ⚔ Towers FC
26 1,630 10:55 16:16 46:04 ⛏ Fish Boom FC
24 1,502 10:51 16:59 41:02 ⛏ Fish Boom into Galleys FC
22 1,368 11:00 18:32 37:22 ⚔ Fish Boom into Archers
18 1,117 10:24 24:23 45:30 ⛏ Fish Boom FC
17 1,065 10:42 25:25 — ⛏ Fish Boom
17 1,053 10:59 25:02 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
14,770 28,650 11,270 3,150 57,840 96,109
15,600 18,011 9,295 3,500 46,406 47,965
13,475 18,701 8,525 4,900 45,601 71,312
21,010 6,592 14,270 1,165 43,037 46,055
15,850 16,900 6,905 1,875 41,530 45,326
12,075 13,753 6,615 4,430 36,873 53,610
7,100 10,895 475 1,825 20,295 23,427
5,575 4,990 995 400 11,960 13,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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