AoeStats
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Oasis

510046864Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 16m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1004
+31
🇧🇷 Georgians · Brazil
952
+13
🇦🇷 Franks · Argentina
788
+19
🇦🇷 Spanish · Argentina
739
+20
🇫🇷 Vietnamese · France
913
-18
🇵🇰 Jurchens · Pakistan
903
-17
🇺🇸 Mapuche · United States
881
-16
🇫🇷 Saxons · France
775
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 697 10:04 — — ⚔ Archer Rush
42 684 12:37 — —
33 529 — — — ⚔ Drush
26 428 8:34 — —
20 324 12:30 — — ⚔ Archer Rush
16 264 10:32 — — ⛏ Fast Castle
13 211 10:59 — — ⛏ Fast Castle
9 151 12:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,075 2,035 775 0 5,885 6,341
2,535 2,939 180 50 5,704 6,207
2,915 1,595 350 0 4,860 5,261
2,950 1,165 250 0 4,365 4,786
2,100 1,495 50 0 3,645 4,754
2,680 710 50 190 3,630 4,284
1,750 1,159 130 0 3,039 4,066
1,250 744 50 0 2,044 3,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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