Arena
510166565Analyzed2v2 RM
·
2d ago on Sep 29, 2026·
53m 22s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 538,742 analysed team-game players on Arena.
The Invisible Man
C
Feudal Age
11:32
vs 10:55
btm 27%
Castle Age
15:27
vs 16:03
top 38%
Imperial Age
34:00
vs 32:17
btm 36%
eAPM
27
vs 27
top 50%
First military
18:39
vs 18:52
top 48%
▼
Loom after the Feudal click (12:18) — usually safest before it
▲
Town centers almost never idle — 0s across the first 15:27
Pornelius Hubert
A
Feudal Age
10:10
vs 10:55
top 19%
Castle Age
18:04
vs 16:03
btm 28%
Imperial Age
31:41
vs 32:17
top 45%
eAPM
39
vs 27
top 22%
First military
24:45
vs 18:52
btm 19%
▲
Fast Feudal Age at 10:10 — faster than 81% of analysed players on Arena
▲
High eAPM (39) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 1s across the first 18:03
John Mayer
C
Feudal Age
11:41
vs 10:55
btm 23%
Castle Age
15:25
vs 16:03
top 37%
Imperial Age
38:34
vs 32:17
btm 13%
eAPM
23
vs 27
btm 37%
First military
17:02
vs 18:52
top 33%
▼
Slow Feudal Age at 11:41 — slower than 77% of analysed players on Arena
▼
Slow Imperial Age at 38:34 — slower than 87% of analysed players on Arena
▲
Town centers almost never idle — 1s across the first 15:25
striker6000
B
Feudal Age
11:52
vs 10:55
btm 19%
Castle Age
14:45
vs 16:03
top 20%
Imperial Age
32:04
vs 32:17
top 48%
eAPM
37
vs 27
top 25%
First military
13:19
vs 18:52
top 7%
▼
Slow Feudal Age at 11:52 — slower than 81% of analysed players on Arena
▲
Fast Castle Age at 14:45 — faster than 80% of analysed players on Arena
▲
High eAPM (37) — top quarter of analysed players
▼
Loom after the Feudal click (15:42) — usually safest before it
▲
Early military at 13:19 (Scout Cavalry) — earlier than 93% of analysed players on Arena
▲
Town centers almost never idle — 4s across the first 14:45