AoeStats
← Pornelius Hubert

Arena

510166565Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 53m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1047
+14
🇩🇪 Persians · Germany
1020
+15
🇬🇧 Hindustanis · United Kingdom
1006
-15
🇦🇷 Aztecs · Argentina
983
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,078 10:10 18:04 31:41 ⛏ Fast Castle
37 1,957 11:52 14:45 32:04 ⚔ FC into Scouts
27 1,440 11:32 15:27 34:00 ⛏ Fast Castle
23 1,211 11:41 15:25 38:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,165 27,630 18,885 2,150 81,830 89,169
32,585 15,540 13,805 1,500 63,430 79,201
21,060 13,635 10,470 1,705 46,870 67,046
21,355 10,785 10,835 1,630 44,605 53,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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