AoeStats
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Nomad

510194216Analyzed
2v2 RM · 12h ago on Sep 29, 2026· 24m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saxons · Spain
906
+16
🇪🇸 Italians · Spain
897
+16
🇹🇷 Gurjaras · Türkiye
918
-16
🇩🇪 Persians · Germany
892
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 559 12:19 20:27 — ⚔ Fish Boom into Drush into Scouts FC
20 490 13:53 21:12 — ⛏ Fish Boom FC
17 414 14:40 22:19 — ⛏ Fish Boom FC
15 353 14:41 19:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,500 4,842 250 425 10,017 9,902
4,575 3,859 605 265 9,304 9,602
3,760 3,414 645 750 8,569 8,363
3,595 4,488 200 200 8,483 10,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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