AoeStats
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Black Forest

510543204Analyzed
3v3 RM · 16h ago on Oct 1, 2026· 74m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
844
+12
🇦🇹 Teutons · Austria
767
+15
🇸🇪 Goths · Sweden
671
+19
🇺🇸 Turks · United States
860
-19
🇺🇸 Goths · United States
705
-14
🇮🇳 Danes · India
678
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,420 14:26 24:03 35:33 ⛏ Fast Castle
17 1,289 14:55 22:54 39:33 ⛏ Fast Castle
15 1,078 13:54 20:06 33:38 ⛏ Fast Castle
15 1,086 12:10 20:57 30:53 ⛏ Fast Castle
14 1,030 14:27 21:57 35:10 ⛏ Fast Castle
11 792 17:12 23:01 34:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,520 37,908 38,465 3,095 112,988 119,596
66,645 13,865 31,020 850 112,380 118,162
59,785 18,660 29,695 3,000 111,140 121,976
44,070 25,076 23,340 3,470 95,956 105,739
32,680 27,400 22,725 3,740 86,545 96,624
26,555 18,151 25,115 2,505 72,326 81,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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