AoeStats
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Oasis

510105283Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 58m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Mongols · Romania
1000
+14
🇮🇪 Lithuanians · Ireland
962
+15
🇲🇽 Saxons · Mexico
925
+17
🇨🇳 Goths · China
960
-16
🇨🇳 Mongols · China
945
-15
🇨🇳 Saxons · China
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,948 8:57 21:11 38:20 ⚔ Archer Rush
37 2,175 11:36 18:36 39:33 ⛏ Fast Castle
27 1,606 11:58 26:36 44:39 ⚔ Scout Rush
25 1,494 9:41 17:01 32:37 ⛏ Fast Castle
23 1,348 10:19 25:05 40:44 ⚔ Skirmisher Rush
19 1,099 11:42 19:34 43:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,740 17,579 22,860 3,170 77,349 89,611
27,055 24,515 17,815 2,150 71,535 87,118
29,715 19,684 16,165 2,050 67,614 69,623
33,310 14,545 10,970 2,900 61,725 75,763
20,390 21,938 8,250 1,350 51,928 68,352
18,765 9,361 5,320 3,005 36,451 38,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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