AoeStats
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MegaRandom

509453886Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 79m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
629
+17
🇺🇸 Vietnamese · United States
543
+21
🇨🇿 Varangians · Czechia
672
-41
🇨🇿 Cumans · Czechia
623
-38
Player eAPM Actions Feudal Castle Imperial Opening
28 2,226 11:42 24:33 36:51 ⛏ Fast Castle
20 1,636 10:40 23:23 39:43 ⚔ Archer Rush
18 1,443 13:09 25:24 50:07 ⚔ FC into Scouts
13 1,019 11:31 22:25 30:25 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
38,865 38,105 15,640 2,545 95,155 116,967
37,790 32,965 16,390 2,150 89,295 107,363
12,640 34,185 4,040 2,265 53,130 53,462
14,120 9,112 5,135 2,490 30,857 39,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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