AoeStats
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Arabia

509415771Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 70m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
667
+13
🇺🇸 Goths · United States
565
+18
🇹🇷 Danes · Türkiye
609
-16
🇹🇷 Cumans · Türkiye
604
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,649 12:25 24:05 36:31 ⛏ Fast Castle
19 1,350 10:24 20:09 37:08 ⛏ Fast Castle
17 1,173 10:55 26:17 41:35 ⛏ Fast Castle
15 1,088 12:39 26:54 40:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,425 30,989 23,625 2,850 122,889 127,947
26,175 41,750 15,175 2,700 85,800 101,467
21,180 16,052 14,160 4,075 55,467 67,672
23,040 15,237 14,350 1,500 54,127 57,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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