AoeStats
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Four Lakes

510247130Analyzed
1v1 RM · 16h ago on Sep 30, 2026· 32m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
990
+14
🇺🇸 Danes · United States
945
-14

Win probability

snake's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
Murd3rfce D
Feudal Age 11:49 vs 10:51
btm 24%
Castle Age 30:53 vs 20:09
btm 1%
Imperial Age — vs 36:23
btm 0%
eAPM 26 vs 32
btm 37%
First military 12:21 vs 12:45
top 45%
▼ Slow Feudal Age at 11:49 — slower than 76% of analysed players on Four Lakes
▼ Slow Castle Age at 30:53 — slower than 99% of analysed players on Four Lakes
▲ Town centers almost never idle — 1s across the first 28:38
snake C
Feudal Age 10:16 vs 10:51
top 31%
Castle Age 21:45 vs 20:09
btm 32%
Imperial Age — vs 36:23
btm 0%
eAPM 19 vs 32
btm 19%
First military 9:54 vs 12:45
top 13%
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Early military at 9:54 (Militia) — earlier than 87% of analysed players on Four Lakes
▼ Town centers idle 5:15 of the first 21:45 — keep villagers queued
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