Four Lakes
510247130Analyzed1v1 RM
·
16h ago on Sep 30, 2026·
32m 9s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
snake's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Murd3rfce
D
Feudal Age
11:49
vs 10:51
btm 24%
Castle Age
30:53
vs 20:09
btm 1%
Imperial Age
—
vs 36:23
btm 0%
eAPM
26
vs 32
btm 37%
First military
12:21
vs 12:45
top 45%
▼
Slow Feudal Age at 11:49 — slower than 76% of analysed players on Four Lakes
▼
Slow Castle Age at 30:53 — slower than 99% of analysed players on Four Lakes
▲
Town centers almost never idle — 1s across the first 28:38
snake
C
Feudal Age
10:16
vs 10:51
top 31%
Castle Age
21:45
vs 20:09
btm 32%
Imperial Age
—
vs 36:23
btm 0%
eAPM
19
vs 32
btm 19%
First military
9:54
vs 12:45
top 13%
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 9:54 (Militia) — earlier than 87% of analysed players on Four Lakes
▼
Town centers idle 5:15 of the first 21:45 — keep villagers queued