AoeStats
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Nomad

509008521Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 49m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1011
+17
🇨🇴 Chinese · Colombia
947
+21
🇦🇷 Danes · Argentina
1041
-19
🇦🇷 Persians · Argentina
1037
-19
Player eAPM Actions Feudal Castle Imperial Opening
42 2,114 12:54 21:40 46:53 ⚔ Fish Boom into Archers
27 1,323 14:14 19:37 47:48 ⛏ Fish Boom FC
24 1,194 16:33 23:24 39:30 ⛏ Fish Boom FC
18 906 14:07 24:41 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,090 16,695 5,655 1,710 41,150 47,635
18,050 10,688 8,310 1,615 38,663 39,224
8,645 11,210 7,005 2,450 29,310 30,013
4,505 6,015 795 1,605 12,920 13,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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