AoeStats
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Nomad

509004880Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 27m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1041
+19
🇦🇷 Persians · Argentina
1037
+20
🇨🇱 Slavs · Chile
1139
-20
1112
-19
Player eAPM Actions Feudal Castle Imperial Opening
21 595 12:55 18:20 — ◆ FC into Fire Galleys
21 594 14:22 18:50 — ⛏ Fish Boom FC
18 516 13:06 20:58 — ⛏ Fish Boom FC
15 422 16:45 23:08 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,240 5,510 835 950 12,535 12,569
4,325 5,783 675 285 11,068 13,069
4,395 4,105 1,010 850 10,360 11,567
4,185 4,291 725 910 10,111 11,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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