AoeStats
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Arena

508986850Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1007
+14
🇲🇽 Hindustanis · Mexico
1000
+45
🇭🇰 Franks · Hong Kong SAR China
983
+15
🇧🇷 Danes · Brazil
981
+15
🇻🇪 Vikings · Venezuela
973
-15
🇺🇸 Khmer · United States
970
-14
🇵🇪 Inca · Peru
966
-15
🇵🇪 Danes · Peru
962
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,904 13:50 18:54 31:43 ⛏ Fast Castle
38 1,705 10:16 14:20 32:20 ⛏ Fast Castle
22 983 9:34 19:08 26:57 ⛏ Fast Castle
20 881 10:36 15:01 35:41 ⛏ Fast Castle
19 833 11:04 15:41 — ⛏ Fast Castle
18 818 13:45 19:02 36:20 ⛏ Fast Castle
16 718 10:52 15:32 32:53 ⛏ Fast Castle
15 662 12:40 18:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,270 12,635 11,895 1,900 46,700 59,339
15,250 10,475 7,055 2,250 35,030 43,393
15,585 11,440 5,810 1,845 34,680 39,779
14,185 7,575 7,300 710 29,770 32,010
13,620 9,695 2,715 1,860 27,890 31,121
12,540 7,975 4,550 2,200 27,265 29,627
11,295 8,100 3,925 2,800 26,120 30,604
9,145 5,625 1,585 1,765 18,120 21,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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