AoeStats
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Arena

510928761Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 50m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1004
+17
🇨🇱 Burgundians · Chile
978
+17
🇺🇸 Saxons · United States
1023
-17
🇦🇷 Turks · Argentina
1007
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,671 11:47 15:52 33:55 ⚔ FC into Archers
41 2,039 11:12 15:49 40:58 ⚔ FC into Archers
34 1,719 10:41 15:35 37:03 ⛏ Fast Castle
24 1,186 9:10 12:45 42:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,220 27,685 22,440 1,725 83,070 92,648
23,230 17,625 8,270 2,025 51,150 55,580
16,280 13,100 9,240 850 39,470 44,146
18,065 9,690 9,705 910 38,370 41,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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