AoeStats
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Arena

510009486Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 59m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Byzantines · Venezuela
999
+17
🇺🇸 Saxons · United States
971
+18
🇦🇷 Tatars · Argentina
1043
-48
🇨🇳 Mongols · China
993
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,923 10:19 15:05 31:12 ⛏ Fast Castle
44 2,665 9:07 16:35 33:38 ⛏ Fast Castle
26 1,580 12:59 16:48 38:26 ⛏ Fast Castle
21 1,271 9:15 16:43 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,105 48,320 13,965 4,515 99,905 122,025
33,745 28,795 22,905 1,750 87,195 107,807
36,010 22,995 15,880 2,365 77,250 83,215
38,385 21,215 12,015 4,200 75,815 87,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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