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African Clearing

510652686Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 54m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1362
+15
🇺🇸 Khitans · United States
1313
+17
🇺🇸 Tatars · United States
1211
+21
🇺🇸 Sicilians · United States
1208
+21
🇩🇪 Wu · Germany
1359
-20
🇧🇷 Franks · Brazil
1317
-18
🇹🇷 Mongols · Türkiye
1316
-18
🇦🇺 Varangians · Australia
1305
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,502 11:41 23:35 42:59 ⚔ Scout Rush
36 1,954 13:59 21:25 — ⚔ Archer Rush
34 1,847 11:26 26:14 48:59 ⚔ Scout Rush
33 1,816 13:04 26:02 44:16 ⚔ Scout Rush
32 1,723 12:47 28:24 — ⚔ Scout Rush
30 1,613 13:39 20:22 46:59 ⚔ Scout Rush
23 1,221 13:40 25:52 41:23 ⚔ Scout Rush
18 997 15:58 20:02 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,280 15,624 14,690 4,505 62,099 69,680
25,605 12,635 16,195 2,470 56,905 63,582
21,425 10,474 12,720 3,850 48,469 52,013
18,980 17,927 3,510 1,450 41,867 43,104
16,440 7,673 9,045 2,800 35,958 40,397
11,925 12,943 6,795 2,250 33,913 36,747
9,685 12,400 4,450 300 26,835 29,726
9,360 6,557 2,865 995 19,777 23,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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