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Oasis

509973137Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 43m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Koreans · Australia
1237
+14
🇦🇷 Bulgarians · Argentina
1209
+15
🇩🇪 Danes · Germany
1209
+15
🇧🇪 Maya · Belgium
1213
-15
🇧🇪 Mapuche · Belgium
1185
-15
🇧🇪 Franks · Belgium
1171
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,538 10:19 24:46 39:17 ⚔ Towers into Archers
34 1,455 10:26 19:04 31:23 ⚔ Drush FC
31 1,358 10:52 15:17 32:58 ⛏ Fast Castle
31 1,324 11:09 15:01 33:15 ⛏ Fast Castle
28 1,222 9:43 21:08 32:55 ⚔ Archer Rush
24 1,022 9:56 22:21 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,770 17,855 11,010 2,250 54,885 62,675
17,120 14,035 11,855 2,165 45,175 48,743
19,345 14,040 8,185 1,585 43,155 53,317
21,495 10,285 6,965 1,700 40,445 48,702
11,570 12,024 5,325 2,475 31,394 32,878
10,795 7,990 4,110 1,200 24,095 26,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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