AoeStats
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Black Forest

509830025Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 46m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1270
+17
🇷🇴 Turks · Romania
1146
+22
🇭🇰 Danes · Hong Kong SAR China
1321
-21
🇦🇺 Shu · Australia
1255
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,792 11:18 15:36 32:13 ⛏ Fast Castle
29 1,362 12:32 17:15 31:54 ⛏ Fast Castle
27 1,246 14:18 18:14 35:08 ⛏ Fast Castle
22 1,006 13:03 18:55 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,775 21,132 13,800 3,045 55,752 56,379
16,100 16,607 12,380 1,700 46,787 60,020
17,595 17,844 8,485 2,230 46,154 52,693
16,995 11,923 13,165 2,430 44,513 50,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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