AoeStats
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Pilgrims

509229160Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 40m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,294 15:06 22:02 39:55 ⛏ Fish Boom FC
37 1,488 11:34 16:03 — ⛏ Fish Boom FC
34 1,379 12:18 21:27 — ⚔ Fish Boom into Skirms
29 1,163 19:17 32:49 — ⛏ Fish Boom FC
29 1,170 12:33 19:41 36:21 ⛏ Fish Boom into Fire Galleys FC
26 1,048 11:05 17:47 30:18 ⛏ Fish Boom FC
26 1,050 12:58 16:41 38:23 ⛏ Fast Castle
19 763 9:29 14:37 40:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,560 19,304 15,065 1,320 59,249 61,401
13,995 16,230 7,645 1,750 39,620 43,187
10,445 10,354 3,790 1,980 26,569 26,391
9,380 12,972 2,455 1,230 26,037 26,546
11,300 8,215 3,460 1,610 24,585 31,667
7,850 9,960 4,045 1,700 23,555 24,724
6,860 8,431 3,365 855 19,511 21,354
5,050 8,342 1,775 325 15,492 16,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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