AoeStats
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Nomad

509255947Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 42m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1389
+13
🇦🇷 Danes · Argentina
1365
+14
🇺🇾 Portuguese · Uruguay
1208
+20
🇨🇴 Vietnamese · Colombia
1331
-16
🇨🇴 Persians · Colombia
1318
-16
🇨🇴 Spanish · Colombia
1289
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,872 13:17 22:43 — ⛏ Fish Boom into Galleys FC
40 1,694 14:53 19:24 39:10 ⛏ Fish Boom FC
38 1,608 15:26 24:57 — ⚔ Fish Boom into Towers FC
37 1,566 15:04 26:25 39:44 ⚔ Fish Boom into Scouts
35 1,482 15:40 20:54 — ⚔ Fish Boom into Towers FC
22 934 14:22 28:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,300 16,973 5,630 2,650 43,553 47,521
17,620 15,631 5,495 2,550 41,296 43,918
15,305 9,360 7,910 1,600 34,175 37,133
10,950 10,169 4,140 1,950 27,209 27,434
5,600 6,655 2,460 2,700 17,415 18,541
6,180 6,506 540 1,050 14,276 14,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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