AoeStats
← Isaiahtoth43

Oasis

507630096Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 60m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
675
+18
🇧🇷 Italians · Brazil
607
+20
🇺🇸 Saracens · United States
716
-19
🇺🇸 Celts · United States
700
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 1,658 11:03 19:43 38:45 ⛏ Fast Castle
24 1,445 13:31 20:46 35:16 ⛏ Fast Castle
12 712 12:25 24:36 39:31 ⚔ Archer Rush
9 558 17:06 34:07 —

Resources

Player Food Wood Gold Stone Spent Collected
38,895 23,050 25,195 3,565 90,705 107,533
27,375 21,231 14,940 4,100 67,646 80,575
20,895 14,635 14,035 2,850 52,415 56,731
13,105 14,525 7,895 0 35,525 39,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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