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Oasis

510115540Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
920
+14
🇩🇪 Saxons · Germany
873
+16
🇪🇸 Franks · Spain
850
+17
🇩🇪 Wei · Germany
810
+18
🇺🇸 Celts · United States
907
-17
🇹🇼 Burgundians · Taiwan
903
-18
🇨🇱 Franks · Chile
890
-17
🇨🇳 Teutons · China
777
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,174 10:33 17:21 29:48 ⛏ Fast Castle
24 1,063 13:48 24:21 — ⛏ Fast Castle
20 867 13:03 21:58 43:34 ⛏ Fast Castle
18 790 11:13 17:31 30:36 ⛏ Fast Castle
14 631 13:26 20:22 38:55 ⛏ Fast Castle
14 597 11:43 22:00 40:25 ⛏ Fast Castle
13 572 13:32 22:57 36:55 ⛏ Fast Castle
12 534 12:59 16:29 30:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,360 16,090 14,560 2,350 59,360 61,460
23,670 16,310 14,280 3,570 57,830 63,547
17,740 22,645 5,570 2,960 48,915 52,684
17,955 13,080 8,135 2,135 41,305 52,583
12,830 14,725 6,695 1,790 36,040 53,773
12,400 14,979 2,800 5,430 35,609 36,475
15,680 10,670 6,600 850 33,800 43,997
12,690 6,485 3,785 1,720 24,680 27,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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