AoeStats
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Arena

509921049Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 21m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
846
+11
🇩🇪 Turks · Germany
779
+14
🇦🇷 Burgundians · Argentina
771
+14
🇲🇽 Byzantines · Mexico
741
+15
🇹🇷 Magyars · Türkiye
817
-16
🇬🇧 Britons · United Kingdom
731
-14
🇨🇳 Saxons · China
695
-12
🇨🇳 Bohemians · China
685
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 601 12:06 20:22 — ⛏ Fast Castle
24 509 10:26 18:31 — ⛏ Fast Castle
23 478 11:30 20:02 — ⛏ Fast Castle
17 351 10:12 15:12 — ⛏ Fast Castle
15 313 15:56 21:04 — ⛏ Fast Castle
14 306 12:17 19:51 — ⛏ Fast Castle
12 251 12:33 18:13 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,675 3,555 600 0 7,830 8,969
3,945 2,250 250 650 7,095 8,399
3,950 2,655 250 210 7,065 8,094
3,750 2,900 400 0 7,050 8,495
3,925 2,300 390 0 6,615 7,806
3,400 2,520 250 200 6,370 6,944
3,575 2,295 200 200 6,270 7,104
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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