AoeStats
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Black Forest

509697986Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 32m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Chinese · India
910
+11
🇨🇦 Mongols · Canada
899
+12
🇹🇼 Varangians · Taiwan
896
+12
🇷🇴 Portuguese · Romania
756
+18
🇦🇷 Mapuche · Argentina
839
-38
🇹🇷 Goths · Türkiye
797
-13
🇩🇪 Khitans · Germany
792
-13
🇬🇧 Britons · United Kingdom
780
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 915 13:25 18:16 32:47 ⛏ Fast Castle
21 682 10:51 18:59 — ⛏ Fast Castle
18 586 12:47 22:39 — ⚔ Towers FC
10 331 14:59 19:04 — ⛏ Fast Castle
9 286 11:51 17:47 — ⛏ Fast Castle
0 9 — — —
0 8 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,060 6,165 2,565 850 19,640 22,725
8,725 4,140 2,125 950 15,940 17,816
4,300 5,974 2,720 950 13,944 14,759
7,050 4,325 250 1,820 13,445 15,730
2,900 1,500 200 75 4,675 6,041
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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