AoeStats
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Black Forest

508780028Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 58m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1076
+15
🇦🇷 Bohemians · Argentina
1065
+16
🇺🇸 Koreans · United States
1013
+18
🇺🇸 Persians · United States
976
+19
🇨🇴 Saracens · Colombia
1149
-21
🇨🇴 Danes · Colombia
1110
-19
🇦🇷 Vietnamese · Argentina
1005
-15
🇲🇽 Persians · Mexico
963
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,571 11:49 17:51 30:38 ⛏ Fish Boom FC
37 2,155 10:24 16:49 30:26 ⛏ Fish Boom FC
35 2,069 10:27 17:07 33:17 ⛏ Fast Castle
35 2,060 14:44 26:26 — ⛏ Fast Castle
28 1,632 10:44 16:53 34:36 ⛏ Fish Boom FC
21 1,227 11:26 14:58 28:49 ⛏ Fast Castle
19 1,096 12:40 20:22 34:19 ⚔ M@A into Archers
17 1,000 11:46 17:33 35:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,495 33,740 23,020 5,100 98,355 103,038
29,940 36,430 20,210 2,900 89,480 113,627
27,420 33,793 22,680 3,340 87,233 88,668
47,150 10,555 19,760 5,400 82,865 118,447
34,340 23,695 21,005 2,875 81,915 87,350
26,750 31,535 9,195 2,005 69,485 104,184
21,355 19,169 14,215 3,145 57,884 67,906
7,795 14,636 8,130 4,405 34,966 36,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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