AoeStats
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Arena

511044720Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 72m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Persians · Portugal
710
+8
🇨🇴 Koreans · Colombia
632
+11
🇦🇺 Ethiopians · Australia
595
+13
🇨🇳 Teutons · China
525
+16
🇨🇱 Saxons · Chile
745
-20
🇵🇪 Teutons · Peru
494
-15
🇮🇳 Khmer · India
455
-9
🇵🇪 Chinese · Peru
397
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,822 9:30 18:07 39:34 ⛏ Fast Castle
23 1,652 13:50 25:47 40:32 ⚔ Archer Rush
18 1,265 11:51 22:14 —
15 1,088 14:38 20:00 35:26 ⛏ Fast Castle
14 1,033 11:09 22:42 36:12 ⛏ Fast Castle
12 890 14:04 24:44 37:18 ⛏ Fast Castle
11 822 15:24 25:46 36:22 ⚔ Drush into Archers into Skirms
10 715 16:41 26:06 48:01 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
44,110 28,935 33,050 4,700 110,795 132,625
39,005 27,085 31,015 1,975 99,080 110,937
19,880 38,710 20,990 3,335 82,915 138,443
27,320 20,560 5,645 16,100 69,625 152,662
19,980 21,735 14,130 1,750 57,595 83,663
15,215 13,345 7,610 2,765 38,935 39,368
11,350 14,680 9,215 1,655 36,900 40,928
10,625 11,920 6,275 1,295 30,115 32,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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